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1) Do you accept international applicants?
Yes. International applicants are strongly encouraged to apply!
2) What happens to my application?
Your resume and demo reel are reviewed by the appropriate director and/or lead within the field for which you are applying (i.e. Animation). If you are identified as a candidate of interest we will contact you about next steps. However, we keep all candidate details on file for up to one year after the initial application. If you’re interested in hearing about future opportunities, it is suggested that you send up-to-date details including contact information and changes to your skills and experience.
3) Does someone really look at every application?
Yes, though it sometimes takes us several days to review applications after they are submitted.
4) Do you have any opportunities for work experience or internships?
Unfortunately we do not. We receive daily requests from hopefuls offering to work for us in this capacity, but at this time we do not have a trainee program in place.
5) How do I break in to the game development industry?
It is no secret that the number one requirement for most positions in the games industry is experience. The following websites provide great resources for getting that elusive first job. Parents, students and hopefuls should educate themselves on this topic thoroughly as competition for entry-level jobs is very high.
http://www.igda.org/breakingin/home.htm
http://www.gamedev.net/reference/
For Australian and NZ developers there’s a fantastic website and forums with advice.
http://www.sumea.com.au/
6) Can I come visit your studio for a tour?
Unfortunately, we don't have the time to give individual tours.
7) Do you accept resumes from candidates who are interested in roles not posted on your Jobs page?
Yes, we will keep your details on file for up to one year. Please state in your cover letter the type of role you would be interested in. We will contact you if a role becomes available for which you are a candidate of interest. However, we suggest that you resubmit your application should you see a job listed for which you would like to apply.
8) How should I submit my demo reel?
Format
The following portfolio submission formats are preferred:
- Web-based portfolio (easy navigation is crucial)
- Links to online digital media hosting services (i.e. www.putfile.com)
- Compressed attachments e-mailed (note that we have difficulty with large file attachments)
- CD or DVD with hard copies of any 2D or digital art pieces mailed
Preferred digital formats
- Images - jpeg file format
- Movies - mpeg and .mov file formats
DO NOT SEND ORIGINALS!
Disks, tapes, and any materials included in your application must be labeled with your name and the title of the role you are applying for. If you are featuring a full demo film with credits, avoid putting material after the credits, or if you must, please indicate this in the shot breakdown.
Content
It is highly recommended to include only your best work. We feel your portfolio is only as good as your weakest piece. Keeping this in mind, we discourage showing underdeveloped work or pieces that do not reflect your current skill set. Recent work is the most relevant and is a requirement. We suggest that you have a professional colleague help you edit your portfolio; another set of eyes is always an asset!
Length
It is advised to keep your demo less than 3 minutes. This will require you to edit down to your best work. For your scanned 2D samples, include around ten of your best samples of your color work, figure drawing, and sketchbook pages. Additional samples will be required for a 2D position. Avoid music or sound effects that will distract from the work.
Shot breakdown
Pandemic requires a shot breakdown if your demo reel contains any collaborative work or team-based efforts. Indicate exactly what you did on each example, how many people worked on it and length of time to completion.
If you created the entire sample on your own, please state this before you show the sample. For technical art or animation applications it is absolutely crucial that you include detailed descriptions of the technical aspects of your work, particularly if it is not immediately apparent in the samples.
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