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Josh Resnick is president and co-founder of Pandemic Studios. Over the past 9 years, Josh and his partners have built Pandemic into a company of over 300 highly skilled programmers, designers, and artists working on a wide variety of high-profile titles for consoles and PCs at their offices in California and Australia.
Josh's creativity, strong business background and professional approach have formed the foundation for what has become one of the largest and most stable independent developers in the world.
Before founding Pandemic, Josh spent four years at Activision, Inc., serving as Producer on the 1995 mega-hit Mechwarrior 2™, Director of the RTS favorite Dark Reign™ and later as Director of Production for the Strategy Division of Activision's internal studio.
Josh earned his M.B.A. from The Wharton School at the University of Pennsylvania in 1993, and his B.A. from Pomona College in 1989.
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Andrew Goldman manages day-to-day game development at Pandemic as its CEO. Under his direction, the Studio has recruited a remarkable collection of top production talent, including team leadership with many years of experience working on games that have sold millions of copies. He has also overseen the evolution of an efficient and highly adaptable production pipeline that has put the Studio in a position to consistently produce leading-edge art, technology and innovative design.
During his 5 year stint at Activision, Andrew directed Spycraft™, the award winning espionage adventure game based on the experiences of former CIA Director William Colby and former Major General Oleg Kalugin of the KGB. Andrew's next title, Battlezone™, offered revolutionary game play that won CGW's Action Game of the Year honor and typically earns a slot in the top 50 games of all time in industry and consumer polls.
Andrew earned a masters degree from the Interactive Telecommunications Program at New York University in 1993 and his B.A. from Brown University in 1990.
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Greg Borrud serves as Pandemic's Director of Production overseeing all development projects at the company's two studio locations. Prior to this role, he directed the acclaimed LucasArts game, Star Wars®: The Clone Wars™.
Greg's first role at Pandemic was as Director on Activision's strategy title Dark Reign 2™, a game which received tremendous press for its innovative look and design. Prior to joining Pandemic, Greg worked at Activision as Producer on the 1997 release of the original Dark Reign™.
Before going to work in the interactive gaming industry, Greg worked in other areas of entertainment, including the production of plays and musicals.
Greg received his education at New York University's Tisch School of the Arts and Cal State Long Beach, from which he earned his B.A. in 1992.
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