
Last week Lead Designer, Tom French headed out to the Moscow game show & had a chance to sit down with PlayHard.ru and give an in-depth look within The Saboteur.
PlayHard
We really like the "Quiet In / Loud Out" concept of The Saboteur. This means that you better be stealthy and sly until you reach your goals and then you can blow everything up on your way out like a Hollywood action hero. The game will feature a lot of cool weapons and vehicles to drive. It will be up to you to restore the Will to Fight amongst the local population what will in turn add more colors to the big and open in-game world. Some days ago in Moscow we met Tom French, the Lead Designer of The Saboteur, who shared a lot of intriguing details about the upcoming game with us during his World Tour which also included visiting San Francisco and London.
PH: How does this character’s development work?
TF: Actually, you upgrade your skills and just the more often you do something the better Sean becomes in it. If you like sniping enemies and you shoot enough of them in the heads, with your newly earned sniping perk your scope drift will stop. If you keep on doing that, your kick will stop. You somewhat just keep on improving in everything as you play. There are three layers of our perks. They start being pretty easy to get and you'll get them simply while playing the game. Levels Two and Three will require some additional work, like setting micro-goals for yourself and that will be on top of our whole story.
PH: How can you describe the gameplay?
TF: The Saboteur is very much a Sandbox game. We tried to pull a player to do exciting things and wanted our missions to be big, like the level-based missions rather than your typical Sandbox assignments. There are many cool opportunities in the game, where you could break your enemy’s neck, go to the skies or make a bomb go off. You can use any way you like to reach your goals: to climb up a wall, kill everyone inside a building or even plant explosives under a car. We just provide you with the tools and you decide how you want to play with them.
PH: How do we get new assignments?
TF: You get new missions from different people representing the Resistance and after talking to various characters. You just have to visit places, which resemble Resistance Headquarters in our game world, and with that information, you will be able to get to the backbone of our Sean’s vengeance story. Optional tasks are combined in the missions' threads, you can complete them, unlock new weapons shops, and activate the Resistance forces in certain areas. You also get contraband as a reward, which is our in-game currency. Contraband includes vodka, whiskey, caviar and things like that which people wanted to get at that time. Then you can take your assets to the black market where you will be able to get new weapons and gear for Sean or improve the Resistance strength as well.
PlayHard.ru full interview with Tom French Here!